Saturday 15 August 2009

introduction to 3d game programming with directx 10

first thoughts

at first i thought this was going to be quite a good book. The score it has posted on amazon suggested to me that it was a great. But me being a pessemist i thought it would just be ok. To start off it went through all the 3d math concepts which was great as i didn't have a clue on this sort of stuff as i am only going to learn about this in my next academical year. It then goes on to show the reader how to create a simple dx 10 blank application which shows the frame rate and milliseconds per frame. So basically it teaches everything from an absolute beginner level it assumes no knowledge of dx 10 which is great because i had no previous knowledge of dx 10. The book then takes you on an easy to read journey through the magical land of directx 10. It then goes on to teach you far more advanced topics like terrain rendering and particle systems. All in all its a course by its self it teaches you everything and gives great detail into everything.
Also the authors coding style is brilliant far better than some other books i have seen.
I recommend it to any budding game programmer who would like to start making 3D games.

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